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Oct 4 '05

12:11 AM

Why Computer Game Makers are fighting with Farmers

Farmers and Computer Game Makers seem like two groups that should have very little to do with each other let alone have a problem with each other, but it has become so bad they have ended up in court cases against each other.

One of the main problems is the farmer's aren't real.

Some of you, Especially those who, like me play Massively Multi-player Online Role Playing Games, know what I am talking about, but for the others I will explain. 

In the virtual worlds of Massively Multi-player Online Role Playing Games people don't adventure and battle all the time.  They also have trades and skills that you can use to build up your character's abilities and experience.  Some hunt and skin hides for leather, some mine and smith armour and weapons, some brew potions and make clothes.  I brew beer... expensive, STRONG beer.

Some farm.  In the game Ultima Online a man had an idea: using cheats and cheap labour, he hired people to farm in the game, then  sell the produce in game for in game money.  He would then collect the in game money and sell it for real life money.  This gave an advantage to anyone who could afford to buy the money instead earning it in the game.  It has gone on in almost all other games, and the trade may change, and what is sold may change, but it is still called "Farming".

Now like many industries it has been offshored to nations that people can work for sweatshop wages to do the grunt work, while an organizer gets the lions share making a nice living in the real world.  Due to the location of many of these shops, the term "Farmer" has been replaced with "Chinese Farmer" and "Farming" is sometimes referred to as "Chinese Farming" inspite of who is doing it.

Now Computer Gaming Monthly has posted an article on 1UP.COM called "Wage Slaves" that goes into Farming and even goes to a "Farm" to check out how they work and the people that are involved in them.

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